
The horrible way in which their weapons work make skaven globadiers priority targets to enemies that have faced such dangers before. Skaven globadiers lurk amongst their allies, hiding in the relative shadow of groups whilst they wait for opportunities to dart forwards and throw their deadly globes. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the creature takes half as much damage and is not poisoned. On a failed save, the creature takes 18 (4d8) poison damage and is poisoned for 1 minute. Each creature in a 10-foot radius centered on that point must make a DC 16 Constitution saving throw.

The skaven selects a point within 60 feet of it that it can see. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

The skaven makes two melee weapon attacks, or one melee weapon attack and one poison wind globe attack.

The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies are within 5 feet of the creature and the ally isn't incapacitated. The skaven is immune to gas-based effects. The skaven has advantage on Wisdom ( Perception) checks that rely on smell. These acolytes lurk between formations of other Skaven, waiting for an opportunity to dart forwards to launch glass orbs filled with deadly Warpstone gas that inflicts severe chemical burns to unprotected skin.Senses darkvision 60 ft., passive Perception 11 Due to terms & conditions of the Direct Only Retailer program, orders containing Direct Only PRE ORDER items will be dispatched AFTER release day.ġ Skaven clans - Skryre Acolyte pack contains: This product is part of Games Workshop's Direct Only retail range, and is manufactured to order. Buy Cheap Games Workshop Direct Only Skaven Clans Models Now, Earn Goblin Loyalty Points On Every Purchase - UK Royal Mail 24 Delivery Available At Checkout - Same Day Dispatch In Stock Orders - Real Time Stock Levels
